Embedded eventstore and browser

Here’s the code I’m using in a wpf app to test the embedded EventStore and client.
It all works perfectly. I was unable to “see” the eventstore by directing my browser to “http://localhost:2113”, instead seeing a “localhost refused to connect” message.

Should I be able to view the embedded eventstore from the browser? If not, is there a way to enable it?

using EventStore.ClientAPI;

using EventStore.ClientAPI.Embedded;

using EventStore.Core.Data;

using Newtonsoft.Json;

using System;

using System.Collections.Generic;

using System.Diagnostics;

using System.IO;

using System.Linq;

using System.Net;

using System.Text;

using System.Threading.Tasks;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Data;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Imaging;

using System.Windows.Navigation;

using System.Windows.Shapes;

namespace WpfApp1 {

public partial class MainWindow : Window {

    public MainWindow() {

        InitializeComponent();

        Task.Run(DoStuff);

    }

    async Task DoStuff() {

        if (Debugger.IsAttached)

            Console.SetOut(new DebugWriter());

        var started = new TaskCompletionSource<object>();

        var node = EmbeddedVNodeBuilder.AsSingleNode()

            .OnDefaultEndpoints()

            .RunInMemory()

            .Build();

        var connection = EmbeddedEventStoreConnection.Create(node);

        await connection.ConnectAsync();

        await connection.AppendToStreamAsync("testStream", EventStore.ClientAPI.ExpectedVersion.Any,

                   new EventData(Guid.NewGuid(), "eventType", true,

                   Encoding.UTF8.GetBytes("{\"Foo\":\"Bar\"}"), null));

        var events = await connection.ReadStreamEventsForwardAsync("testStream", 0, 1024, true, new EventStore.ClientAPI.SystemData.UserCredentials("admin", "changeit"));

        Console.WriteLine(JsonConvert.SerializeObject(connection.Settings));

        Console.Beep(1000, 50);

        while(true) {

            await Task.Delay(1000);

        }

    }

}

class DebugWriter : TextWriter {

    public override void WriteLine(string value) {

        Debug.WriteLine(value);

        base.WriteLine(value);

    }

    public override void Write(string value) {

        Debug.Write(value);

        base.Write(value);

    }

    public override Encoding Encoding {

        get { return Encoding.Unicode; }

    }

}

}

``